AMD: Asynchronous shaders in GCN handy with DirectX 12

Por um escritor misterioso
Last updated 19 janeiro 2025
AMD: Asynchronous shaders in GCN handy with DirectX 12
By handling multiple tasks at the same time efficiency increases, latency drops and you gain a higher average framerate. That new trick is called asynchronous shaders.
AMD: Asynchronous shaders in GCN handy with DirectX 12
AMD: Asynchronous shaders in GCN handy with DirectX 12
AMD: Asynchronous shaders in GCN handy with DirectX 12
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AMD: Asynchronous shaders in GCN handy with DirectX 12
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AMD: Asynchronous shaders in GCN handy with DirectX 12
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