Analysing English as a Lingua Franca in Video Games - Peter Lang Verlag

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Last updated 31 janeiro 2025
Analysing English as a Lingua Franca in Video Games - Peter Lang Verlag
This book examines the English Lingua Franca (ELF) uses in a corpus of online and scripted video-game interactions. While research generally explores
Analysing English as a Lingua Franca in Video Games - Peter Lang Verlag
State of the art of indigenous languages in research: a collection of selected research papers
Analysing English as a Lingua Franca in Video Games - Peter Lang Verlag
English Language and Literatures Catalogue 2020 by Peter Lang Publishing Group - Issuu
Analysing English as a Lingua Franca in Video Games - Peter Lang Verlag
Nouvelle poétique comparatiste _ New Comparative Poetics) Jean Bessière, Gerald Gillespie - Contextualizing World Literature-Peter Lang (2015).pdf, PDF, Translations
Analysing English as a Lingua Franca in Video Games - Peter Lang Verlag
Annotated Bibliography Of Research In The Teaching Of English
Analysing English as a Lingua Franca in Video Games - Peter Lang Verlag
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Analysing English as a Lingua Franca in Video Games - Peter Lang Verlag
Languages, Free Full-Text
Analysing English as a Lingua Franca in Video Games - Peter Lang Verlag
The effect of age on English /r/-/l/ perceptual training outcomes for Japanese speakers - ScienceDirect
Analysing English as a Lingua Franca in Video Games - Peter Lang Verlag
PDF) Book of Abstracts, International Conference Approaches to Multimodal Digital Environments: from theories to practices
Analysing English as a Lingua Franca in Video Games - Peter Lang Verlag
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Analysing English as a Lingua Franca in Video Games - Peter Lang Verlag
English as a lingua franca: A threat to multilingualism? - UK-Online
Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions
Analysing English as a Lingua Franca in Video Games - Peter Lang Verlag
Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions

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