Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld

Por um escritor misterioso
Last updated 31 janeiro 2025
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
3 hours ago, cyan0s1s said: RetroShader might be to your liking for G/QZDoom. Didn´t know about it. Its kind of redundant with it being more software like than the actual software source ports, but it has some psx moving polys charm. Thanks!
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
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Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
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Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
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Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
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Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
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Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
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Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
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Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
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Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Do you think GZDoom should have texture filtering on by default

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