Digital Foundry's 'Cyberpunk 2077' Ray Tracing Overdrive Preview

Por um escritor misterioso
Last updated 11 novembro 2024
Digital Foundry's 'Cyberpunk 2077' Ray Tracing Overdrive Preview
We appear to have a new benchmark in high-end PC tech to test out new techniques in the space, and it’s a game that used to be known for looking absolutely terrible. Of course, I am talking about Cyberpunk 2077, a game which launched barely playable and visually horrible on consoles.
Digital Foundry's 'Cyberpunk 2077' Ray Tracing Overdrive Preview
I've tested Nvidia's latest ray tracing magic in Cyberpunk 2077 and it's a no-brainer. At worst it's just better-looking, at best it's that and a whole lot more performance : r/nvidia
Digital Foundry's 'Cyberpunk 2077' Ray Tracing Overdrive Preview
NVIDIA teases Ray Tracing: Overdrive, RTXDI, DLSS 3 for Cyberpunk 2077
Digital Foundry's 'Cyberpunk 2077' Ray Tracing Overdrive Preview
Digital Foundry has conducted a technical analysis of Overdrive Mode in Cyberpunk 2077 and is thrilled with Nvidia's technology
Digital Foundry's 'Cyberpunk 2077' Ray Tracing Overdrive Preview
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Digital Foundry's 'Cyberpunk 2077' Ray Tracing Overdrive Preview
Comparing Cyberpunk 2077 Ray Tracing Modes
Digital Foundry's 'Cyberpunk 2077' Ray Tracing Overdrive Preview
Kalenko on X: Path-traced lighting is a really impressive piece of tech! Every surface, object and NPC is now even more integrated into the game world. Even though the tech is still
Digital Foundry's 'Cyberpunk 2077' Ray Tracing Overdrive Preview
Path tracing: Some early observations - PC Gaming - ExtremeHW
Digital Foundry's 'Cyberpunk 2077' Ray Tracing Overdrive Preview
Cyberpunk 2077 patch with Ray Tracing Overdrive mode, NVIDIA DLAA and Intel XeSS support is now available
Digital Foundry's 'Cyberpunk 2077' Ray Tracing Overdrive Preview
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Digital Foundry's 'Cyberpunk 2077' Ray Tracing Overdrive Preview
Here Are Cyberpunk 2077's Overdrive Ray Tracing Minimum Specs, 19 GB Update Live Now

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