Digital Foundry's 'Cyberpunk 2077' Ray Tracing Overdrive Preview
Por um escritor misterioso
Last updated 31 janeiro 2025
We appear to have a new benchmark in high-end PC tech to test out new techniques in the space, and it’s a game that used to be known for looking absolutely terrible. Of course, I am talking about Cyberpunk 2077, a game which launched barely playable and visually horrible on consoles.
I've tested Nvidia's latest ray tracing magic in Cyberpunk 2077 and it's a no-brainer. At worst it's just better-looking, at best it's that and a whole lot more performance : r/nvidia
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Kalenko on X: Path-traced lighting is a really impressive piece of tech! Every surface, object and NPC is now even more integrated into the game world. Even though the tech is still
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Cyberpunk 2077 patch with Ray Tracing Overdrive mode, NVIDIA DLAA and Intel XeSS support is now available
Cyberpunk 2077: Phantom Liberty Available Now With NVIDIA DLSS 3.5 & Full Ray Tracing, GeForce News
Here Are Cyberpunk 2077's Overdrive Ray Tracing Minimum Specs, 19 GB Update Live Now
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