Development and Deployment of Multiplayer Online Games, Part ARCH. Architecture (Vol. I-III)
Por um escritor misterioso
Last updated 20 setembro 2024
What's the Big Idea? The idea behind this book is to summarize the body of knowledge that already exists on multiplayer games but is not available in one single place. And quite a few of the issues discussed within this series (planned as three nine volumes ~300 pages each), while known in the industry, have not been published at all (except for maybe in discussion forums). Programming and deploying an MOG is a daunting task, and having a frame of reference is usually quite helpful — "hey, those guys have already tried this, and it worked for them." Vol. I-III of the series are about MOG Architecture. In Vol. I, we will discuss general issues such as GDD - as well as Communicaton flows. In Vol. II and Vol. III - we'll proceed to discussing Client-Side and Server-Side Architecture respectively. Shameless Plug The book has got endorsements from quite a few people known in the industry, including people from Amaya, Lloyds Bank, Lionhead Studios, BlueByte (Ubisoft Studio), Lightstreamer, Plarium, and (formerly) Zynga. For the endorsements themselves please see Kickstarter campaign. And speaking of crowdfunding - the book has already been funded on Kickstarter and Indiegogo - with over 800 backers total (and counting). BTW, here on Leanpub the deal is exactly the same as an ongoing InDemand campaign on Indiegogo - $20 for Vol. I-III together with an early access (though on Indie there is also an option to pre-order paperback or even hardcover). Since When Are Rabbits Programming?? I cannot speak for all of rabbitkind, but this particular hare has gone alongside my writings for quite a while now. He was born as "No MT Bugs" Hare in 2010, in an Overload article titled "Single-Threading: Back to the Future?"Therefore, there is evidence that this particular rabbit has been programming at least since 2010. Yes, he has changed his appearance, but deep inside, he is still the very same bunny with a naïve idea of making programs less buggy. BTW, the character is created by Sergey Gordeev, a guy with many animation awards, known (among other things) for being a director of some of the Animated Mr. Bean series. Who Is this Book For? The book is intended for those intermediary developers who want to become senior ones, and for senior developers and up. I expect that the book will also be useful for decision-makers, from PMs all the way up to CEOs — so if you by any chance know one, please make sure to give her a link to this page ;-). On the other hand, if you are working on your first programming project, this book will probably be too difficult for you. There will be no explanation on what event-driven programming is all about, what's the difference is between optimistic locking and pessimistic locking, why you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in presence of unmergeable files. In the same spirit, the book is not intended to be a CD to copy-paste your sample MOG from. Instead, the book aims to help you write your own code that is tailored to your own needs, and tries to advise on the available choices at most of the junctions. Further InfoFor further info - and probably most importantly, ToCs - please visit pages of individual volumes.
Mark Wilds (@MarkWilds) / X
Contents of “Development and Deployment of Multiplayer Online
The realm of metaverse: A survey - Venugopal - 2023 - Computer
Designing a Distributed System for an Online Multiplayer Game
Development and Deployment of Multiplayer by Hare, 'No Bugs
Contents of “Development and Deployment of Multiplayer Online
Killzone's Servers: Flexible Architecture and Component-Based
20 Best Game Development Books of All Time - BookAuthority
PDF) A Comparison of Architectures in Massive Multiplayer Online Games
Multiplayer Game Programming: Architecting Networked
aae2016 Publication Volume 2 by The Bartlett School of
The Most Comprehensive Book on Multiplayer Game Development by 'No
3D Java web-based games development and deployment
Updates Shroud of the Avatar
Overview of cloud game infrastructure
Recomendado para você
-
10 FREE Browser Games to Play RIGHT NOW in 2021 - 202220 setembro 2024
-
Best multiplayer browser games to play with friends In 2023 - Softonic20 setembro 2024
-
10 Best Multiplayer Browser Games to Play 202020 setembro 2024
-
Free MOBA Games - Multiplayer Online Battle Arena Games List20 setembro 2024
-
Fun Run 3 - Multiplayer Games - Apps on Google Play20 setembro 2024
-
What are some fun multiplayer web games (local or online)? - Quora20 setembro 2024
-
17 Best Free Online Games You Can Play With Your Friends, Family20 setembro 2024
-
Play Free Online Games - Free Addicting Games20 setembro 2024
-
Building a realtime multiplayer browser game in less than a day20 setembro 2024
-
Top 5 Online Multiplayer Games to Play with Friends in 2023 [Coronavirus]20 setembro 2024
você pode gostar
-
Pin on Connie talbot20 setembro 2024
-
Charadas de Família com Respostas - Racha Cuca20 setembro 2024
-
Coi Leray and Nicki Minaj's new music video “BLICK BLICK” is # 120 setembro 2024
-
Triciclo Infantil 4 em 1 com Alça de Direção dos Pais e Pedais20 setembro 2024
-
Google Chrome Dinosaur Game: Celebrate Olympics 2021 (chrome20 setembro 2024
-
Barbie Butter Slime Barbie Party Barbie Movie Slime Shop20 setembro 2024
-
BanG Dream! Girls Band Party! Tries To Make People Care About Characters - Siliconera20 setembro 2024
-
Super Sailor Moon (Bright Moon & Legendary Silver Crystal) - FiguartsZero Chouette - Sailor Moon Eternal - Bandai20 setembro 2024
-
Adversário do Flamengo, o Olimpia é melhor ou pior do que o de 2021?20 setembro 2024
-
Domaine Labet - Vin de France 2017 'Métis' - Cogito Wines20 setembro 2024