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Por um escritor misterioso
Last updated 24 novembro 2024
IJGI, Free Full-Text
Game engines are not only capable of creating virtual worlds or providing entertainment, but also of modelling actual geographical space and producing solutions that support the process of social participation. This article presents an authorial concept of using the environment of Cities: Skylines and the C# programming language to automate the process of importing official topographic data into the game engine and developing a prototype of a serious game that supports solving social and ecological problems. The model—developed using digital topographic data, digital terrain models, and CityGML 3D models—enabled the creation of a prototype of a serious game, later endorsed by the residents of the municipality, local authorities, as well as the Ministry of Investment and Economic Development.
IJGI, Free Full-Text
IJGI, Free Full-Text
IJGI, Free Full-Text
IJGI, Free Full-Text
IJGI, Free Full-Text
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IJGI, Free Full-Text
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IJGI, Free Full-Text
IJGI, Free Full-Text
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IJGI, Free Full-Text
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