TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch Activities
Por um escritor misterioso
Last updated 03 março 2025
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Results from an experimental study show statistically-significant performance gains from students using the TIPP&SEE strategy on nearly all assessment questions of moderate and hard difficulty, suggesting its potential as an effective CS/CT learning strategy. With the rise of Computational Thinking (CT) instruction at the elementary level, it is imperative that elementary computing instruction support a variety of learners. A popular pedagogical approach for this age group is Use-->Modify-->Create, which introduces a concept through a more scaffolded, guided instruction before culminating in a more open-ended project for student engagement. Yet, there is little research on student learning during the Use-->Modify step, nor strategies to promote learning in this step. This paper introduces TIPP&SEE, a metacognitive learning strategy that further scaffolds student learning during this step. Results from an experimental study show statistically-significant performance gains from students using the TIPP&SEE strategy on nearly all assessment questions of moderate and hard difficulty, suggesting its potential as an effective CS/CT learning strategy.
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TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch Activities
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Award-winning papers at ICER 2020 explore new directions and point towards the next work to do
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Supporting beginner programmers in primary school using TIPP-SEE - Raspberry Pi Foundation
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Act 1 ecforall
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Investigating the Role of Cognitive Abilities in Computational Thinking for Young Learners
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Investigating the Use of Planning Sheets in Young Learners' Open-Ended Scratch Projects
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Figure 3 from The zones of proximal flow: guiding students through a space of computational thinking skills and challenges
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Action Fractions: The Design and Pilot of an Integrated Math+CS Elementary Curriculum Based on Learning Trajectories
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