Hide Game Object Using C# in Unity _ SetActive VS Renderer.enabled
Por um escritor misterioso
Last updated 20 fevereiro 2025
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Both SetActive and Renderer.enabled can be used to make a game object invisible, but there is a significant difference between them that this video highlight
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Unity - Manual: GameObject
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c# - Unity: Make object appear or disappear randomly during game play - Stack Overflow
I need help with this in unity. I posted the question
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Hide Object in Editor Only - Questions & Answers - Unity Discussions
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Retro Element: Adding a Flashing Game Over Screen (Game Dev Day 22), by Jack Leavey
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Swirly Pipe, a Unity C# Tutorial
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Building 3D Simulations In Unity3D, Part 3
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HoloLens Dev 101: Building a Dynamic User Interface, Part 4 (Creating Objects from Code) « Next Reality
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How to load a scene in Unity - Game Dev Beginner
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Hide and Show Object in Unity 2023 — Super Scene Visibility
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c# - Unity - SetActive not defined - Stack Overflow
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Building 3D Simulations In Unity3D, Part 3
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HoloLens Dev 101: Building a Dynamic User Interface, Part 4 (Creating Objects from Code) « Next Reality
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