Rocket Jump: Quake and the Golden Age of First-Person Shooters

Por um escritor misterioso
Last updated 03 março 2025
Rocket Jump: Quake and the Golden Age of First-Person Shooters
Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era.
Rocket Jump: Quake and the Golden Age of First-Person Shooters
Experimenting with Nonfiction Storytelling in “Rocket Jump: Quake and the Golden Age of First-Person Shooters”, by David Craddock
Rocket Jump: Quake and the Golden Age of First-Person Shooters
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Rocket Jump: Quake and the Golden Age of First-Person Shooters
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Rocket Jump: Quake and the Golden Age of First-Person Shooters
We chat with David L Craddock, the co-director of the FPS: First Person Shooter documentary - Neowin
Rocket Jump: Quake and the Golden Age of First-Person Shooters
Rocket Jump: Quake and the Golden Age of First-Person Shooters
Rocket Jump: Quake and the Golden Age of First-Person Shooters
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Rocket Jump: Quake and the Golden Age of First-Person Shooters
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Rocket Jump: Quake and the Golden Age of First-Person Shooters
Rocket Jump: Quake and the Golden Age of First-Person Shooters
Rocket Jump: Quake and the Golden Age of First-Person Shooters
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Rocket Jump: Quake and the Golden Age of First-Person Shooters
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Rocket Jump: Quake and the Golden Age of First-Person Shooters
A Book on Quake and the Golden Age of FPS
Rocket Jump: Quake and the Golden Age of First-Person Shooters
Rocket Jump: Quake and the Golden Age of First-Person Shooters
Rocket Jump: Quake and the Golden Age of First-Person Shooters
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Rocket Jump: Quake and the Golden Age of First-Person Shooters
We chat with David L Craddock, the co-director of the FPS: First Person Shooter documentary - Neowin

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