TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen

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Last updated 21 novembro 2024
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
TiledLighting11 DirectX 11 SDK Sample provides an example implementation of two tile-based light culling methods: Forward+ and Tiled Deferred.
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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