Cities Skylines 2 devs see “no real benefit” in fps higher than 30
Por um escritor misterioso
Last updated 22 fevereiro 2025
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Speaking specifically on their new city building sim, a recent Reddit AMA revealed that 30 fps was always the target for Colossal Order.
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Stop Talking Down To Players: Cities II
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On your way to becoming CEO, son. : r/pcmasterrace
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Cities: Skylines 2 performance issues 'not deeply rooted' in game's foundation, Colossal Order says - Video Games on Sports Illustrated
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Cities: Skylines 2 aims to improve its performance and still targets reaching 30 FPS - Softonic
Cities Skylines 2: when they get rid of teeth we will be golden I think - The Something Awful Forums
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Cities: Skylines 2 aims to improve its performance and still targets reaching 30 FPS - Softonic
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Cities: Skylines 2's troubled launch, and why simulation games are freaking hard
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Today's big releases, Cities: Skylines 2 and the Metal Gear Solid Master Collection, are both getting pummeled on Steam for terrible performance
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Cities: Skylines 2's troubled launch, and why simulation games are freaking hard
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Cities: Skylines 2 Devs Are Targeting 30FPS on PC: 'There's No Real Benefit to 60FPS in a City Builder
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Ah yes, the NEXT GENERATION of city builders! Bask in the glory its HIGH FIDELITY graphics (Cities: Skylines II) : r/gaming
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Cities Skylines 2 Dev Targets 30FPS: 'There's No Real Benefit in a City Builder for 60FPS' - IGN
Colossal Order Ltd
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