Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/minetest · GitHub

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Last updated 22 fevereiro 2025
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Minetest version aa912e90a769e4bb7578b83955389af0892dd361 Active renderer OpenGL 1.4 Irrlicht device X11 Operating system and version Debian 11.8 CPU model Intel(R) Core(TM) Duo CPU T2400 @ 1.83GHz GPU model Intel Corporation Mobile 945G
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
texture - How is anisotropic filtering typically implemented in modern GPUs? - Computer Graphics Stack Exchange
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Texture filtering - Emulation General Wiki
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Applying Sampling Theory To Real-Time Graphics – The Danger Zone
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Example 02.02: Texture filtering & MIP mapping
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
SWTOR and Graphics – Part 1
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Solved) Road Textexture Problem
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
GFX (anisotropic filtering?) colorful.
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Bi/Tri-Linear Filtering – Display Daily
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Texture sampling: noisy bilinear sampling (left), trilinear mipmap
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Chapter 27. Advanced High-Quality Filtering
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
PC graphics options explained: Page 3
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
PMREM causes seams on Nvidia GPUs with anisotropic filtering enabled · Issue #17855 · mrdoob/three.js · GitHub
Texture filtering regressions (biilinear and trilinear filtering broken,  anisotropic filtering results inconsistent depending on GPU) · Issue #14007  · minetest/minetest · GitHub
Chapter 25. Fast Filter-Width Estimates with

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