Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/minetest · GitHub
Por um escritor misterioso
Last updated 11 abril 2025

Minetest version aa912e90a769e4bb7578b83955389af0892dd361 Active renderer OpenGL 1.4 Irrlicht device X11 Operating system and version Debian 11.8 CPU model Intel(R) Core(TM) Duo CPU T2400 @ 1.83GHz GPU model Intel Corporation Mobile 945G

texture - How is anisotropic filtering typically implemented in modern GPUs? - Computer Graphics Stack Exchange

Texture filtering - Emulation General Wiki

Applying Sampling Theory To Real-Time Graphics – The Danger Zone

Example 02.02: Texture filtering & MIP mapping

SWTOR and Graphics – Part 1
Solved) Road Textexture Problem
GFX (anisotropic filtering?) colorful.

Bi/Tri-Linear Filtering – Display Daily

Texture sampling: noisy bilinear sampling (left), trilinear mipmap

Chapter 27. Advanced High-Quality Filtering

PC graphics options explained: Page 3

PMREM causes seams on Nvidia GPUs with anisotropic filtering enabled · Issue #17855 · mrdoob/three.js · GitHub

Chapter 25. Fast Filter-Width Estimates with
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